A Dredwork Games Production
Oath of Battle
Broken oaths. Tarot cosmology. The cost of crossing.
Choose a captain. Swear an oath. Build a formation from the Major Arcana and march toward The World through a war that remembers itself poorly.
The Roster
Twenty Major Arcana. Each one fights differently.
The Magician
The Wheel
Death
The Tower
Judgement The Crossing
Formation Is Everything
Six slots. Two rows. The front three face whatever is coming. The back three face the front three, and through them, whatever is coming. Synergies activate based on who fights alongside whom. Every death was authored before the first blow landed.
A War Told Through Tarot
Every run begins with a question and a three-card spread. Every run ends with a reading. Victory is solemn. Defeat is testimony. This is not tarot as decoration. It is the cosmology, the language, and the grammar of the entire game.
The Reading
Every run ends in a reading. The cards interpret your choices after the fact — selectively, and too late.
"The Wheel spoke first, as it always does — not with words but with the grinding of what was against what will be. You asked whether courage was enough. The cards heard something else entirely."
AI-generated readings at oathofbattle.com — shareable, unique to every run.