A Dredwork Games Production

Oath of Battle

Broken oaths. Tarot cosmology. The cost of crossing.

Choose a captain. Swear an oath. Build a formation from the Major Arcana and march toward The World through a war that remembers itself poorly.

The Roster

Twenty Major Arcana. Each one fights differently.

The Magician The Magician
The Wheel of Fortune The Wheel
The Tower The Tower
Judgement Judgement

The Crossing

Formation Is Everything

Six slots. Two rows. The front three face whatever is coming. The back three face the front three, and through them, whatever is coming. Synergies activate based on who fights alongside whom. Every death was authored before the first blow landed.

A War Told Through Tarot

Every run begins with a question and a three-card spread. Every run ends with a reading. Victory is solemn. Defeat is testimony. This is not tarot as decoration. It is the cosmology, the language, and the grammar of the entire game.

5 Modes Standard, Full Squad, Blitz, Endless, Fallen Gauntlet
6 Oaths Iron, Veteran, Windfall, Reckless, Bloodpact, Standard
20 Units Every Major Arcana with distinct combat identity
AI Readings Shareable post-run tarot interpretations

The Reading

Every run ends in a reading. The cards interpret your choices after the fact — selectively, and too late.

"The Wheel spoke first, as it always does — not with words but with the grinding of what was against what will be. You asked whether courage was enough. The cards heard something else entirely."

AI-generated readings at oathofbattle.com — shareable, unique to every run.