Question and Oath
Begin with a question, a captain, and a reading frame that colors the entire run.
Press Kit
A ritual tactics roguelike where every run becomes a reading, and every reading can become an artifact.
Oath of Battle: The Crossing is a tactics-first roguelike framed as a tarot reading. Players choose a captain from the Major Arcana, swear an oath, build a formation, and march that spread through omens, events, and replayed battles toward The World.
The game treats tarot as its full grammar rather than its ornament. The cards are the roster, the cosmology, the event language, the archive, and the voice that interprets the run after it ends. Every victory or defeat closes with a stylized reading that can be saved as a shareable artifact image.
Choose a captain, lay the arcana, and cross a haunted field where combat is replayed consequence and every run ends with Marget's reading of what the cards believe you were truly asking.
Begin with a question, a captain, and a reading frame that colors the entire run.
Lay the spread into slots, choose who stands in front, and author the shape of the fight.
Move through map beats, events, rest, rewards, and battles while the run gathers meaning.
End with an interpretation that can live in the archive or leave the game as an artifact.
The Major Arcana are not visual flavor. They are the units, the names, the factions, the route language, the endings, and the memory of the game world.
Battles are replayed so the important choices happen before the first hit: formation, bonds, oaths, conditions, and what you were willing to place at risk.
Marget's Table gives the project a second mood entirely: parlor games, instruments, archive reading, and quieter ways to inhabit the world than war.
The final reading is not a web extra. It is part of the game's authored ending flow and can be exported as a shareable image that looks like it came from this world.
Additional screenshots, logos, and capsule art can be provided on request.
adarkfable makes authored interactive works with strong literary framing, stylized systems, and a taste for the uncanny. Oath of Battle: The Crossing is a tactics game, a reading, and a room you can stay in.